For example, if your aerial is2400 pixels wide and you camera is only showing50% of it (at1280x720) it should be about1480 pixels wide. Keep face numbers down, do not keep modifiers on objects when finished modifying, check face numbers using the summary info dialog, use the multi-res modifier to reduce faces on certain objects, match amount of faces to the amount of detail needed etc. Remeber that the map only needs to be as large as it will display in the camera at100%. I use this very often when working with buildings simply because they typically have so many verticies and I'd say about80% of them can be removed without distorting the element.ģrd: Large bitmaps in materials will also squeeze your hardware/softwareinto crashing. You can use this modifier to reduce the number of verticies on any given element. hope it ll work.Ģnd: There is a modifier you can place on an object called ProOptomizer.
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